![]() ![]() ![]() Most of your missions, which you can only venture out on once per week, take place on maps that are clearly hand-made but still incorporate a lot of random or generated elements – a camp layout with an open plaza may have a guard tower at the center next time. I'll also call attention to Darin de Paul as the voice of Lamplighter leader Locke (you might know him as Star Wars: The Old Republic's Valkorion or Overwatch's Reinhardt), who as usual puts in a memorable performance of which I have zero criticism. They look a bit too much like living action figures to gel with the dramatic action and gritty conflict they're mixed up in – to the point where at first I really struggled to even enjoy the voice acting, which despite a few rough spots does have highlights from even the characters I initially disliked. The overstated, too-clean, almost plastic smoothness of the main characters really just stands out even amid the somewhat more grounded and dirty environments they move around in. ![]() The one exception is that the art style just didn't entirely stick for me. It's the kind of world where sometimes, to save reality, you’ve just gotta punch a ghost to death. The tone, the characters, and the villains all really nail the appeal of the genre, as does composer Jon Everist's characteristically superb soundtrack. In short: The heroes are dead, so now it's up to the morally gray and the washed-up scum to save the day. Up against this trio of baddies is a crew of mercenaries and ne'er-do-wells hired by the literal last member of the ancient Lamplighters League – occult good guys who got wiped out in conflicts in and around World War 1. ![]()
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